
I’ve modified edges and vertices to achieve a shape that can have edge loops inserted into it.
Fall Final (snip)

A snip of the redshift renderview in Maya to show lighting and textures more clearly
Fall Final (video)
A short animation of the scene in the previous post
Fall Final (image)

In the scene I created, I’ve added a window, fan, trashcan, bookshelf w/ books,a hole in the wall, a button, rug, three redshift physical lights (3rd is above), and a camera to animate from and create a short story.
Ball Bounce 3 (complete)
I’ve added a squash and stretch affect as well as a rotation, which can be seen because of the texture I applied to the ball.
Ball Bounce 2

I’ve set the ball on it’s bounce while maintaining its forward motion.
Ball Bounce 1

I’ve made the plane and ball and set the starting spot with the freeze animation tool.
Natural History Finished

I’ve made every texture and colored it as a lambert or phong. Their are lights above each display case in the scene to symbolize the illumination of the museum at night. I made it this way to show that the museum is constantly in light, even when it’s closed. The lights are angled as spotlights for the exhibits. I am most proud of the bone texture that I made.
Natural History 1

I’ve added a light above my scene and began texturing it.
Dragon Rendering 6

Using Hypershade I’ve applied a blue and white glossy color with blinn and phong shader.