I set up the basic scene from the Character Controller assignment (added obstacle and picked a vehicle). I learned basics in Unity that was all very similar to Maya last year.
Actual Final
I’ve created a simple ball and scene. I added textures to the model and walls/floor and lighting just above to illuminate the animation. The ball is textured so that the animation is visible. I animated and rendered a short ball bounce, from a camera I made, across the scene to miss just shy of a hole I made in the wall. I extruded a piece of the wall just to give the scene more aesthetics. I imported the project to After Effects and added an end slide and exported it to bring it here.
Spring Final 7

I’ve modeled a lamp for our scene.
Spring Final 7

I’ve textured the floor, walls, and ceiling with textures I found online.
Spring Final 6

I’ve switched the light to a Redshift physical light and adjusted the brightness in the renderview.
Spring Final 5

I’ve textured more and added a light fixture to the ceiling (will add more).
Spring Final 4

I’ve begun texturing the parts of our scene.
Spring Final 3

I’ve included a room and started a pencil for our scene.
Spring Final 2

I’ve made a button to be in our scene to animate.
Spring Final 1

I’ve modeled a table to be put in our scene.