
I’ve set different driven keys to each ball type to make sure the robot is visible when I want it to be, but turned off on the other types.
Arty Ball 14

I’ve weighted painted my Arty’s left leg and copied the skin to the other leg
Arty Ball 13
I’ve made a short animation to prepare for weight painting the legs.
Arty Ball 12

I duplicated my leg geometry and oriented it. The second copy is for the blend shapes. The left leg is already blended.
Arty Ball 11

I’ve organized my outliner more and cut/unfolded my leg geometry.
Arty Ball10
A video of the arty ball moving fluently with the COGs changing and the different knee controllers and follow controls changing.
Arty Ball 9


I fixed some of my driven keys on the right foot and parent constrained the knee controls to each foot and the COG. Now they will follow the body and each foot separately.
Arty Ball 8

I renamed and grouped all the parts of the legs and feet and set the driven keys to their assigned parts.
Arty Ball 7

I’ve parented the joints so that they will move fluently.
Arty Ball 6

I’ve added ik handles to each of the joints of each leg.